My apologies to all - it seems that things really can run away over a busy week, and it's now that my own push at building draws to a close that I take stock and try to sum up what's changed along our fair shores.
Extropia Odyssey
Odyssey has, of course, been the biggest development of late. Not even into its first month yet (the sim was opened to us on Monday, the 15th of December), and we look set to complete the community framework very soon.

Visitors may have noticed how different the sim looks from either Extropia or Extropia Core, and this is very much what was intended. It'll come as news to no-one that we of the Extropian Board had never taken on a task like this before, just like the majority of landlords and ladies on the Grid. Extropia Core took a great deal of effort to design as our first island, and is
still in the process of evolving. Subtle tweaks are being made here and there in order to ensure that the Core feels harmonious and works well. Now after having enjoyed over a year of running Extropia Core, and just shy of months with Extropia's Neovenician grid to the North, we'd like to think that we've learned a few things!
Odyssey is a place which we hope
has character, and will
grow character. That's not to say that the city proper will never have it, but unlike Odyssey the Extropia City sims were not made with a design goal in mind.
As our chairman noted, Odyssey is a place of adventure and discovery, and so right from the off we wanted ports to form the centrepiece. Alterations have been made even in this short time thanks to a very helpful community of citizens, and in coming months we hope still to offer open, friendly skies for the pilots and astronauts of tomorrow despite the closure of our Openspaces.
The most recent addition to Extropia Odyssey is an exciting one for us, as clifftop myPod apartments and residential plots offer extensive views over the port and set the stage for future expansion plans should the opportunity arise. We will of course be introducing the new myPod apartments on this blog and Extropia's various news channels.
Extropia Mall
A long time in the making and fixed far above Extropia's follies for a good few months now, Extropia Core has finally welcomed in a new mall! This Ralph McQuarrie-inspired building fills in what was once held by CyberBunker, offering a trail of multi-function shop spaces which are ideal for vendors who are perhaps put off by our larger commercial spots. There is space for three to five small shops in all, and although no formal announcement can yet be made on pricing, we invite you to contact Sophrosyne Stenvaag or Galatea Gynoid to express any interest you may have.
Tycho Beach
Finally, the most recent change to Extropia has taken place in Neovenice, where until the birth of Sen'Jin Island we held Extropia's fishing contests and beach parties. Now that the Dirac Sea has been closed off, we return here with revived seaside activities to come. Seaside properties are still available for office or small vendor use (contact Sophrosyne Stenvaag for details), and citizens and visitors alike will be welcome to come here for fishing, fireside stories and friendliness - plus big waves to surf on.
... and then?
Moving into 2009, it's tricky to say where Extropia may be. This time last year, we couldn't imagine that two months later in March, we'd have grown from one sim to six, and much less that we could shrink back again and absorb such change afterwards. For my own part, I'm committed to propegating an exciting place to live and play in Extropia Odyssey. I also hold some hope that Extropia Core and Neovenice will continue to grow and become more vibrant places to live, while Extropia's presence on the web matures too.